*This course has been edited from a live event. Moments of low volume and discussion may occur*
Presenters: Daniel Rowan and Lucas Scott
Concern has been raised regarding the impact that gaming has on children, teens and some adults. It can be broadly decried because of alleged addictive or isolating qualities. Considering the popularity of gaming, can some forms of it be beneficial to a specific population? Participants, through gameplay and video will learn how role-playing games (RPGs) can be used to work with kids and teens with social differences, addressing the very problems that limit their abilities to work and play with others. Presenters will discuss how players can be made aware of players own strengths and those of others, develop a common strategy, flexibility, accept defeat and working towards group goals Attendees will get a sample page of the mission, a player sheet and the target interventions. Film of an actual game will be shown initially to familiarize attendees with the game