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Play Time’s Over: Diagnosing Video Game Addiction
CE Credits: 1.50
Speaker(s): Sarah Hays, Justine Mastin, and Larisa Garski
In this presentation, we aim to help clinicians gain competence in the context of gaming and geek content - particularly
video games. We will take a philosophical look at the theories behind video game play and gameplay generally (ludology),
the theory of virtually being (ontology), what video game play really is as a behavior, and the relationships gained both
parasocially and intrasocially through play. In parallel, we will discuss the semantic and contextual considerations
surrounding addiction. This will lead to a thoughtful conversation addressing the diagnosis of behaviors, symptoms, and
accuracy of diagnoses specifically surrounding disordered and healthy video game play. We will discuss potential pitfalls
involved in this process including client honesty, comprehensive scope of symptom consideration, billing pressure, and
client-family report. Clinicians who attend this workshop will have insight to the culture of video games and how to more
accurately address the concept of addiction in context of an evolving digital and technological world.
Discounted member price:
20.00
Your price:
30.00
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